Every plan is the whole studio.
Nothing is locked behind a tier. Build, convert to mobile, ship to both app stores and run paid tests on any plan, including the free one. What you are choosing is how much you want to build each month.
Free
$0
400 credits, once
Enough to have a gameplay video read frame by frame and written up. Building a game from it needs a plan or a top-up.
- Playable games from a video or a sentence
- Convert to a native mobile game
- Ship to the App Store and Google Play
- Listings, screenshots and icon written for you
- Ad creatives filmed from your own gameplay
- Paid market tests, scored
and everything else below, on every plan
Start freeStarter
$99/mo
5,000 credits a month
One game at a time, finished properly and put in front of players.
- Playable games from a video or a sentence
- Convert to a native mobile game
- Ship to the App Store and Google Play
- Listings, screenshots and icon written for you
- Ad creatives filmed from your own gameplay
- Paid market tests, scored
and everything else below, on every plan
Get startedStudio
$249/mo
13,000 credits a month
A game a month with room to iterate, test, and try the next idea.
- Playable games from a video or a sentence
- Convert to a native mobile game
- Ship to the App Store and Google Play
- Listings, screenshots and icon written for you
- Ad creatives filmed from your own gameplay
- Paid market tests, scored
and everything else below, on every plan
Get startedScale
$599/mo
32,000 credits a month
Several games in flight, and your builds jump the queue.
Top build priority
- Playable games from a video or a sentence
- Convert to a native mobile game
- Ship to the App Store and Google Play
- Listings, screenshots and icon written for you
- Ad creatives filmed from your own gameplay
- Paid market tests, scored
and everything else below, on every plan
Get startedIncluded in all of them
Including the free plan. There is no upgrade that unlocks a feature, only one that buys you more room.
- Build playable games from a video, an image, or a sentence
- Change anything by describing it, as many times as you like
- Convert your prototype into a native mobile game on a real engine
- Upload your own sprites, sheets, 3D models, fonts, music and sound
- Generate art, sound effects, music and rigged models
- Publish to the Tapugo Store and get a link anyone can play
- Export signed builds to the App Store and to Google Play
- Automatic signing, provisioning and version codes on both stores
- Store listings written for you: name, subtitle, keywords, description
- Screenshots and an app icon, composed and sized for each store
- Film ad creatives from your own gameplay in all three Meta shapes
- Run paid market tests and read click rate, cost per click and how far players got
- Analytics wired into the game itself by an agent that knows the code
- Install attribution with Adjust, AppsFlyer or Meta
- Everything builds in the cloud. No engine to install
- Invite your team into a shared studio
What a credit is
One cent of the compute that builds your game. Reading a video costs about 90. A complete game, from the first build through iteration to the mobile conversion, measures around 10,159 across real projects.
Publishing costs nothing. Exporting costs nothing. Seats cost nothing. You are only ever charged for work the machine does.
If you run out mid build
Top up and the build picks up where it stopped rather than starting again. Top ups never expire and are spent after your monthly credits.
Every plan costs less per credit than every top up. If you keep building, a plan is always the cheaper answer.
Try the whole thing before you pay for any of it.
400 credits, no card.